Written by: Tom Doolan
The 'Orc Champion' is a
prestige class for orcs and half-orcs that have gained renown within a clan or
tribe, and attract other orcs to them through their reputation and leadership.
Champions exemplify all that is orcish.
Most Orc Champion are Warriors (Fighters) or Ragers (Barbarians). Some
Orc Champions are also Scouts (Rogues), Brawlers (Monks) and Wildmasters
(Rangers).
Orc Champions are great
warriors and are usually leaders and masters of intimidation.
Requirements
Alignment: Any
Racial: Must be orc or half-orc
Base Attack Bonus: +5
Intimidation: 8 ranks
Feats: Weapon Focus, Power Attack, Cleave
Special: Must defeat at least five opponents in a single battle without
help.
Bluff (Cha), Climb (Str),
Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), and Spot (Wis).
Class
Features
Hit Die: d12
Weapon and Armor
Proficiency: An Orc Champion is
proficient with all Simple and Martial weapons, all types of armor, and with
shields.
Gather the Warband: An Orc Champion is almost always accompanied by a
band of followers who are completely loyal to him, and will follow any order he
gives. These members may already be
traveling with the Champion when he takes this class, or they may be found
through the course of adventuring. The
maximum number of members in this warband is equal to the Champion’s Intimidate
skill modifier (including all bonuses).
The orcs in this band will be tougher and stronger then normal orcs
(2HD). The band itself will be lead by
a Sergeant who is one level higher then the rest (3HD).
This Warband does not
automatically replenish when members are killed. However, when the Champion encounters an Orc, he may persuade him
to join his band with a successful Intimidation check. The maximum number of members cannot exceed
the base number allowed (the Champion’s Intimidation modifier). New members are considered 2HD followers,
even if the rest have progressed beyond that (see below).
Have at ‘em, boys!: An Orc Champion can inspire his followers to
greater glory in battle. Whenever the
Champion is within sight or earshot (50’) of his loyal followers, those
followers gain a +1 to all rolls.
Signature Weapon: At 2nd level, an Orc Champion may
designate his favorite weapon as his Signature Weapon. This weapon can be of any type or design,
but it must be of Masterwork quality, and the Champion must have Weapon Focus in its
type. As the Champion progresses, the
weapon gains special qualities (see Level Progression table). Any non-orc always treats the weapon as
Masterwork only.
A Signature Weapon will gain
the following special qualities:
A signature Weapon will
always be referred to by the Champion’s name (ie.: The Sword of Gortek, Chakk’s
Hammer, etc…).
Warband Progression: As an Orc Champion gains levels, the members of his
warband also gain power. Starting at 3rd
level, and every three levels after (6th & 9th), each
member of the Warband adds an additional Hit Die (d8) to his hit points.
Tribal Lands: Any time after an Orc Champion reaches 10th
level, he may claim a conquered or uninhabited area of land for his
“tribe.” This area will typically be a
rough circle about 100 leagues across (the DM can decide how much land is
available). At this point, orcs from
all over, having heard of the Champion’s reputation, will flock to his lands,
and establish a Tribe in his name (ie. The Tribe of Gortek). This land functions the same as a human
barony or kingdom. The initial
population will be equal to the Champion’s Intimidation modifier x100, and will
arrive in varying groups within 3 months of the establishment. Thereafter, it will grow by 100 per month,
as long as the land prospers. The
maximum population is equal to the Champion’s Intimidation modifier x1000.
Any time the land is
threatened, or the Champion has need, the Lands will produce a fighting force
of normal orcs equal to 50% of its total population.
Level |
Attack Bonus |
Fort. Save |
Ref. Save |
Will Save |
Special |
1 |
+1 |
+2 |
+0 |
+0 |
Warband, Have at em’ Boys |
2 |
+2 |
+3 |
+0 |
+0 |
Signature Weapon (+1 to hit and damage,
acts as Standard) |
3 |
+3 |
+3 |
+1 |
+1 |
+1 HD to Warband |
4 |
+4 |
+4 |
+1 |
+1 |
Iron Grasp (Cannot drop Signature
Weapon or be disarmed) |
5 |
+5 |
+4 |
+1 |
+1 |
Any Orc can Use Signature Weapon |
6 |
+6 |
+5 |
+2 |
+2 |
+1 HD to Warband |
7 |
+7 |
+5 |
+2 |
+2 |
Devastating Weapon (+2 to hit and
Damage, +2 to Intimidate) |
8 |
+8 |
+6 |
+2 |
+2 |
Champions Influence (1/2 price for
improvements) |
9 |
+9 |
+6 |
+3 |
+3 |
+1 HD to Warband |
10 |
+10 |
+7 |
+3 |
+3 |
Tribal Lands |