Stargate SG-4 Season 1

Disk One:

Hunted: Lt. Col. Matthew Valentine arrives at the SGC and is introduced to his new team, SG-4. The team consists of Cmdr. "Mac" McKenzie from the US Navy, Corporal Yuri from the US Marines and Dr. Guy Smith a civilian archeologist. SG-4 travels to the world of Brauron, where they run into the Gua’ould Artemis. A brief struggle ends up with the team captured and Dr. Smith and Mac wounded. Artemis is a hunter, and the team gets the honor of being her next prey. Sent into the forests surrounding the village, Valentine and Yuri face off against some Jaffa, where an unexpected ally arrives, a Jaffa called Ul’ash’mun. With his help, Yuri and Valentine rescue Mac and Guy and the five make their escape through the Stargate back to Earth.

Red Tape: Dr. Guy Smith has been removed from SG-4 due to severe spinal injuries, and Ul’ash’mun, or Ash as Valentine has taken to calling him, is under quarantine until he can be questioned. Before the questioning can happen, however, two CIA Agents, O’Hara and Davis, arrive to inform the SGC that an NID mole is in the SGC. They want to use Ash as bait to draw the mole out. Ash agrees, seeing this as a test of his new loyalty. Several suspects become apparent, including a new scientist at the SGC, Dr. Christensen and Airman Johansson. In an elaborate ruse, Ash is brought to the motor pool as if he is being transferred to a secure CIA facility for further questioning. Right at the car, Airman Johansson attacks the team, who it turns out is the mole. The team quickly captures him. For his actions, Ash is allowed to join SG-4, and the CIA, now that they are aware of the program, insists on an agent being on a team, so Agent Davis is assigned to SG-4 as well.

Doom: Corporal Yuri had been injured in the attack by Airman Johansson, and was still in the hospital wing when SG-4 got the green light on their next mission. P3X-259 houses the Stargate in some sort of command center, where evidence of advanced technology can be seen by the MALP. There are also signs of struggle and blood, so the team is advised caution. Investigating the base, they discover several strange and deadly creatures roaming the facility, apparently feeding on the bodies of several humans. Eventually, they run into a native, a marine from this world who relates his story. His culture discovered the gate 2 years ago, and managed to get it to open onto one destination, a hellish world filled with strange predatory creatures. Teams were sent through to get samples of the creatures, but one of the returning teams was attacked by a swarm of creatures, who came through the gate and attacked the facility. This marine was part of a group who’s goal was containment or destruction of the facility. With his help, the group managed to get past a bear-sized creature with bat-like wings and large fangs, and returned to Earth, where General Hammond agreed to help contain the creatures at the facility in return for trade negotiations.

Calypso: Corporal Yuri’s injuries turn out to be more severe than anticipated, preventing him from returning to active duty. He is re-assigned to the SGC training facility. At Hammond’s request, two new members are added to SG-4, rounding out the team at 6 people. These members are Astronaut Steve Kessler, newly arrived at the SGC and ready for his first off-world mission, and Air Force Pararescue officer Ray Osborn, formally of SG-7. SG-4’s next mission sends them to P3X-227, where the MALP has discovered an obelisk very similar to the “Thor’s Hammer” device found by SG-1. Hoping to find out more about the Asgard race, SG-4 is sent to investigate. The device scans the team as expected, but instead of transporting Ash to a prison, it sputters a beam of light into the air. Going to report, the team discovers the DHD doesn’t work, and they are now stranded. Exploring the nearby village, the group finds Bjorg, a woman who claims to be an ex-Goa’ould saved by the Labyrinth. Meanwhile, Ash and Steve find a small burial mound with four dead Stag-Guard and another obelisk. This one emits a hologram of a large man in Viking garb, claiming to be Magni. The message is garbled, but apparently his symbol, found on the obelisk, can be used to turn the DHD back on. Using the symbol on the first obelisk, it sputters light into the air again, but before the team can dial out, Bjorg reveals she is really Calypso, a Goa’ould that worked for Artemis and trapped on this world. The team reacts quicker than her, however, and takes her down before she has a chance to act. The DHD works once again, and the team returns home to report.

Disk Two:

The Fate of the Believers: SG-4 comes through the gate to find themselves on a large space station. The technology is roughly equivalent to that of modern day Earth, maybe 5 to 10 years behind. The station appears to be abandoned, and when Mac tries to activate the gate to report back to Earth, he finds there’s not enough power to operate it. They do find a shuttle docked at the station, and decided to use it to descend to the planet’s surface and gather resources needed to power up the gate. At first, the planet appears to be abandoned as well, but the team discovers some people. After questioning these people, they find they are survivors of some sort of planet wide holocaust caused by some sort of war between Goa’ould, and that Artemis had apparently implanted some sort of nano-technology into these people to keep them faithful after she buried the gate. The re-discovery of the gate as well as other Goa’ould artifacts, including a statue of Artemis, resulted in the deaths of all those not still faithful, the survivors being the Believers, who thought the team were the heralds of Artemis and Zeus. A failed attempt to shut down the nano-technology resulted in a large explosion and the SGC has sense declared this world off-limits to all further teams.

Alpha Site: Two Goa’ould mother ships are making their way towards Earth. SG-1 is AWOL in a desperate attempt to stop them. General Hammond has ordered the opening of the Alpha Site, planet P3X-227. SG-4 and SG-5 are sent back to this world along with the team of technicians and scientists that were setting up the base before Senator Kinsey shut down the SGC. The team arrives at the site to find that the Goa’ould symbiote Calypso survived their last encounter and somehow escaped. It is now obvious that she has possessed someone on the technical staff. Agent Davis is assigned to find her while the rest of the team gets the base ready. After much searching, the team eventually finds Calypso in the body of Tech Sergeant Tyra Leland, forcing them to attack and kill her. This time, they remove the snake and burn both it and Sgt. Leland’s body.

The 5th Column, Part 1: After the attack by Apophis on the Earth, the SGC redoubles its efforts to find new technology to defend Earth. SG-4 is ordered to return to Brauron to gather intelligence on Artemis and gauge her threat level. Once there, they discover the natives have been beaten down by Artemis over their escape, and have been told to capture the team should they ever return. Through shear force of numbers, they manage to do just that, and all but Mac are captured. The natives call Artemis and her First Prime, Tri’auc. Ash is taken by Tri’auc to a temple, where he offers Ash redemption if he would just kill his former teammates. Meanwhile, Mac makes contact with a man named Kadmus. Kadmus, it turns out, is part of an underground rebellion called the 5th Column. They take their inspiration from Ash, and are moving slowly to gain new members and strike back against the false god. He agrees to help Mac, and with the aid of his son, Acastus, they manage to free the team. Before they can free Ash, however, they learn that he has been taken to Delos, Artemis’ home world!

The 5th Column, Part 2: Finding the address to Delos in the apartments used by Tri’auc, the team, along with Kadmus, goes through the Stargate to rescue Ash. Kadmus reveals that he is a High Priest of Artemis, and disguises the team, allowing them to arrive at Delos with little hassle. It quickly becomes apparent that the Shol’va, Ash, is to participate in the games at the arena until he is dead, for the sport of not only Artemis, but also all her people. Using subterfuge, the team manages to sneak into the arena and rescue Ash. However, they alert the Stag Guard, and a running firefight dogs them all the way back to the gate, where they dive through just in time to escape Artemis.

Disk Three:

One Weeks Leave: The team is given one weeks leave to do whatever they wish. Valentine takes Ash and Ray to watch some good old fashioned WWE Wrestling, while Mac takes the opportunity to visit an old friend and lecture at a university. Steve also visits an old friend and takes to the air in a glider, and Agent Davis just wants time alone. It all turns out to be short lived, however, when Davis gets a package in the mail with several pictures of an obvious Goa’ould relic and a note to meet “S.” S turns out to be Agent Sampson, a co-worker of Davis, who informs him that the relic was discovered several months ago (about the same time Davis joined the SGC), and that initial scans showed a power source in it. However, before further information could be gained, a terrorist group known as the Hands of Allah stole the relic. Sampson brought it to Davis’ attention because he’s been reading Davis’ reports, and knows this is something his team has experience in. Davis calls in the rest of the team, and notifies General Hammond. Reluctantly, the entire team gives up their leave and heads to the middle east, where they conduct a commando style raid on the Hands of Allah base and recover the relic before the Hands have a chance to turn it on. The relic is turned over to Area 51 for further study.

The Trap: A GDO signal comes in from an incoming Wormhole that turns out to be SG-4’s. But they’re not off world! Acastus comes through the gate to reveal that Artemis has captured his father, Kadmus. He asks that SG-4 come back to Brauron and rescue him. Despite the fact that this is obviously a trap, Valentine convinces General Hammond to allow SG-4 to rescue Kadmus. (NEVER AIRED!)

All the Kings Horsemen: Arriving at a pastoral world, SG-4 is surprised to see the gate open up behind them and another team of 4 comes out. These men are dressed in uniforms reminiscent of Victorian era British soldiers, and claim to come from the world of Gaia, and that they are part of Her Majesty’s Stargate Exploration Directive. They have fought the Goa’ould as well, and like the SGC, are looking for advanced technology to protect their world. Together, the two teams head to a castle visible from the gate. They arrive to find a people descended from ancient Rome, who has developed a medieval style culture and technology. It turns out these people are preparing for war, but the king is confident. He has an ancient artifact, a grail, that he says will protect his palace. Upon inspection, the grail turns out to be a Goa’ould device, and Mac speculates that it creates a force field around the palace. That night, the grail is stolen, and the king blames both teams. SG-4 suspects the Gaians at first, but investigation reveals that it is the kings son, who is bitter and resents his father, and was helping the other side on the promise of power. After a bitter struggle, SG-4 and the Gaians manage to get the grail back and powered on just in time to stop the first attack. Both teams leave in a few days, after the attackers are routed, but not before agreeing to trade diplomats.

The Final Hunt: An incoming wormhole has the GDO signal from Kadmus, who arrives baring a box that was left in front of the Stargate on Brauron with a message to give this to the Tauri. It turns out to be a message from Artemis, calling SG-4 out for a “Final Hunt.” Ash informs everyone that this is where two warriors that can’t settle a disagreement will hunt and try to kill each other. SG-4 convinces General Hammond to allow them to go, gears up, and heads through the gate to the coordinates given by Artemis. They arrive to find two Goa’ould waiting for them, Apollo and Hephaestus. This is Hephaestus’ planet, and he will “judge” the event. The team is given a feast, and in the morning they are told they have 24 hours to prepare before the hunt begins. They travel into the hunting ground, where they find a defensible site on a hill side, and set up several traps. They then light a camp fire, which eventually draws Artemis and her group to the site. The team stays in hiding, but eventually are discovered and the real fight begins. Though Ash and Ray are wounded and taken out of the fight, eventually the team is victorious and kills Artemis, making sure that the snake is destroyed. They take her Ribbon Device as a trophy.